Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling
Agentlink Clearinghouse is powered by GNU EPrints developed by the School of Electronics and Computer Science of the University of Southampton.
Type: Conference or Workshop Item (Paper)

Messie, Derek and Oh, Jae C. (2004) Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling. In: Fourth International Conference on Hybrid Intelligent Systems (HIS), December, 2004, Kitakyushu, Japan.

Full text not available from this archive.


Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a High Energy Physics experiment consisting of 2500 digital signal processors.

Deposited by Derek Messie on 29 May 2005

Archive Staff Only: edit this record


AgentLink is the European Commission's IST-funded Coordination Action for Agent-Based Computing
and is coordinated by the
University of Liverpool and University of Southampton
If you encounter any problems with these pages please contact