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Type: Conference or Workshop Item (Paper)
van Otterloo, S. and van der Hoek, W. and Wooldridge, M.
(2004)
Preferences in Game Logics.
In: Autonomous Agents and Multi Agent Systems, 19-23 Jul 2004, New York.
Full text not available from this archive. AbstractWe introduce a Game Logic with Preferences (glp), which
makes it possible to reason about how information or assumptions about
the preferences of other players can be used by agents in order to
realize their own preferences. GLP can be applied to the analysis of
social protocols such as voting or fair division problems; we
illustrate this use of GLP with a number of worked examples. We then
prove that the model checking problem for \glp\ is tractable, and
describe an implemented model checker for the logic - by using the
model checker, it is possible to automate the analysis and
verification of social protocols. Archive Staff Only: edit this record
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