Preferences in Game Logics

 
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Type: Conference or Workshop Item (Paper)
Member Organisation: 001 University of Liverpool

van Otterloo, S. and van der Hoek, W. and Wooldridge, M. (2004) Preferences in Game Logics. In: Autonomous Agents and Multi Agent Systems, 19-23 Jul 2004, New York.

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Abstract

We introduce a Game Logic with Preferences (glp), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agents in order to realize their own preferences. GLP can be applied to the analysis of social protocols such as voting or fair division problems; we illustrate this use of GLP with a number of worked examples. We then prove that the model checking problem for \glp\ is tractable, and describe an implemented model checker for the logic - by using the model checker, it is possible to automate the analysis and verification of social protocols.

Deposited by Sieuwert van Otterloo on 07 February 2005

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